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41. Systera Ventures open for business! - in Alliance and Corporation Recruitment Center [original thread]
************************************************ *Recruitment is OPEN * *Speak with Commander Kennedy before applying. ************************************************ Systera Ventures currently offers: *L4 Missioning and Salvaging *Jump Clone...
- by Commander Kennedy - at 2011.01.16 22:38:00
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42. Triple tank - in Warfare & Tactics [original thread]
Great, I just had to activate another clone because reading this thread gave my normal one a MASSIVE stroke. "Punching" Warp
- by Commander Kennedy - at 2011.01.10 00:54:00
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43. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
Bump "Punching" Warp "Mission" Autopilot
- by Commander Kennedy - at 2011.01.08 06:36:00
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44. [Proposal] "Mission" Autopilot - in Assembly Hall [original thread]
Right now we have the autopilot, which creates a path for us to follow and kindly colors the gate icons in our overview yellow to show us where we need to go. However, when going on a mission, this is currently not automatic and has to be set man...
- by Commander Kennedy - at 2010.12.23 22:47:00
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45. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
Originally by: EdFromHumanResources Would love it if warped looked half as cool as it did in the Eve Videos. Then again I would love it if the game played like the videos Ha, then who would have a computer capable of putting out thos...
- by Commander Kennedy - at 2010.12.23 02:03:00
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46. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
Originally by: Tres Farmer Originally by: Commander Kennedy Changes to warp mechanics: 1. Ship velocity no longer factors into entering warp. This means you can enter warp at 0m/s or 600m/s. 2. Ship is still required to be aligne...
- by Commander Kennedy - at 2010.12.22 01:30:00
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47. 20m SP Gallante Toon - FOR SALE - in Alliance and Corporation Recruitment Center [original thread]
Character auction threads go in this subforum: http://www.eveonline.com/ingameboard.asp?a=channel&channelID=734105 "Punching" Warp Effect
- by Commander Kennedy - at 2010.12.19 21:09:00
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48. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
Bump. "Punching" Warp Effect
- by Commander Kennedy - at 2010.12.18 01:07:00
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49. stuck gate sound bug - in Issues, Workarounds & Localization [original thread]
Bumping this because I'm sick and tired of that sound eating away at my eardrums. "Punching" Warp Effect
- by Commander Kennedy - at 2010.12.12 23:32:00
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50. Learning Skill Removal FAQ - in EVE Information Portal [original thread]
Q: Will everyone be receiving a free remap on TQ like they did on Sisi? A: "Punching" Warp Effect
- by Commander Kennedy - at 2010.12.12 20:12:00
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51. New Dev Blog - Learning skills are going away - in EVE Information Portal [original thread]
Okay, I'm not reading through 70 pages of posts, so if anyone knows the answer to these would you kindly answer them: 1. Is everyone on TQ getting a free remap when the learning skills go away. 2. Will everyone's attributes be "reset" to 20-20-20...
- by Commander Kennedy - at 2010.12.07 04:31:00
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52. Free skill points given to participants of the last mass test - in Test Server Feedback [original thread]
Habakuk, I'm not sure how the EVE scripting language works, but would it be possible to have a script that automatically reapplies people's earned SP every mirror? This way people can keep all the SP they learn and it should reduce your workload ...
- by Commander Kennedy - at 2010.12.07 04:18:00
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53. [Proposal] Right Click ... View Contracts - in Assembly Hall [original thread]
Supported. "Punching" Warp Effect
- by Commander Kennedy - at 2010.12.06 18:44:00
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54. [Proposal] Meta Levels on Icons - in Assembly Hall [original thread]
Originally by: Black Dranzer Originally by: DarkAegix C-C-C-COMBO BREAKER. It doesn't need to be a number. Even 4 different symbols would be fine, if they change to a logical pattern. Extensively I agree with you, but keep in min...
- by Commander Kennedy - at 2010.12.04 02:48:00
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55. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
Originally by: Spugg Galdon @ Gee****zle: The client should know where it is going to land from entering warp. Why can't the client begin to query the server as to what is on grid at the destination and "buffer" the load up? I like ...
- by Commander Kennedy - at 2010.12.03 07:27:00
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56. [Proposal] Please add a "Don't Support" option in the Assembly Hall - in Assembly Hall [original thread]
"Punching" Warp Effect
- by Commander Kennedy - at 2010.12.01 00:24:00
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57. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
Originally by: GSq RADAR Originally by: Commander Kennedy Originally by: GSq RADAR i don't mind either way about the graphics, but the change in mechanics doesn't make sense the way you put it. now we either cannot align an...
- by Commander Kennedy - at 2010.11.28 00:30:00
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58. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
Originally by: GSq RADAR i don't mind either way about the graphics, but the change in mechanics doesn't make sense the way you put it. now we either cannot align and hold in preperation for a warp, or else someone can "charge up" thier wa...
- by Commander Kennedy - at 2010.11.28 00:07:00
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59. [Issue] The EVE Font - in Assembly Hall [original thread]
Please change the font.
- by Commander Kennedy - at 2010.11.27 23:29:00
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60. [Proposal] "Punching" Warp Effect - in Assembly Hall [original thread]
Originally by: BobTheExcavator Originally by: Commander Kennedy Originally by: klyeme Graphic change, yes, actual change to warp mechanics, no. Will this give our ships a parking brake? What part of the warp mechanic ...
- by Commander Kennedy - at 2010.11.27 23:16:00
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